/u/Evgeniy_aka_Keofox on Ex-Gaijin CM (13 years): what I saw inside —
I understand. Thank you anyway.
/u/Evgeniy_aka_Keofox on Ex-Gaijin CM (13 years): what I saw inside —
I understand. Thank you anyway.
Any updates on the sound mod situation yet?
Nothing I can confirm as of yet. When something is, we’ll likely include it in some news. Probably also worth noting that War Thunder and a few other Gaijin projects had similar issues with them recently, so there’s a good chance we’re waiting for a more universal solution.
On April 13, 1940, the Red Army adopted into service Fedor Vasilievich Tokarev’s improved semi-automatic rifle design under the designation of SVT-40, replacing the less reliable SVT-38.
From April 13th (13:00 UTC) to April 19th (13:00 UTC), you can get rewards for completing tasks.
For completing 7 and 10 out of the 12 tasks, you will receive a unique SVT-40 with a 15-round magazine!
Phase 1 (April 13th - April 15th):
Phase 2 (April 15th - April 17th):
Phase 3 (April 17th - April 19th):
During the event the following squads will also temporarily return to the shop for Gold:
13 апреля 1940 года на вооружение Красной Армии была принята самозарядная винтовка Фёдора Васильевича Токарева — СВТ-40. Данная винтовка разрабатывалась на замену уступающей по надёжности СВТ-38.
С 13 апреля (16:00 МСК) до 19 апреля (16:00 МСК) выполняйте задания и заполучите уникальные награды!
За выполнение 7 и 10 из 12 задач вы получите уникальную СВТ-40 на 15 патронов!
Этап 1 (с 13 апреля по 15 апреля)
Этап 2 (с 15 апреля по 17 апреля)
Этап 3 (с 17 апреля по 19 апреля)
Во время события следующие отряды будут доступны к покупке за золото:
I killed you. How do you still speak?
I am not an IT specialist, so my words are evaluative.
You don't have to be afraid for your money. Payments go through your bank's form and not through the game's website. They simply insert a secure form that the bank gives.
Regarding all your account data and everything you do in the game, you can only draw indirect conclusions about the culture of security of their storage.
That's very extensive advice. Thank you! I will definitely look into it.
No one has access, I believe. Any payment goes through your bank's form, and it is well protected. Any company simply embeds this form into its website but does not have access to it.
These are the basic fundamentals of payment security.
Thank you for your words of support. It was hard for me to get through what happened, but many players supported me (yes, we continued communicating for many months). I will move forward if I am not indifferent to you.
If it’s important to the community and the topic is truly being discussed. In a few days, after I answer the questions.
Thank you for your words, Quadro!
Thank you for your help. My knowledge of European laws is close to zero. That is one of the reasons I reached out to you — to possibly find people who know the laws better than I do. I myself am in Russia, and that further complicates the matter. I am ready to move forward.
There are difficulties with that. Those I know work at Gaijin, and as before, I don’t want to put them in harm's way.
Of course, I plan to move forward, and thank you for your concern. Your questions are fine.
Thank you for your thoughtful questions.
/u/Evgeniy_aka_Keofox on Y’all take out your frustration on the wrong people.
u/ScottyFoxes
>KeoFox literally quit because of how stressful the work environment was to his mental health.
Nope) I was fired because of a conflict with the management. I criticized, in my opinion, erroneous solutions and other problems.
I have always been understanding and accepting of criticism, and it has never made me lose my temper.
/u/Evgeniy_aka_Keofox on A conversation with: Vbl37
No problem. I've never been out of touch. They just didn't write to me. :)
But I no longer work at Gaijin (and definitely never will) and I'm unlikely to be able to help you.
User-generated content is the best thing the gaming industry has come up with. Give the player a handy tool and the game will never die. :)
/u/Evgeniy_aka_Keofox on A conversation with: Vbl37
u/Holylandtrooper u/vbl37
The mods were maintained by me and a small team. I thought they had great potential, and we were even planning to add maps and player missions as official events. I was just a little short of finishing the first major event with the in-game economy and rewards when what you know happened to me. And then, so did a team of colleagues.
Reviews of the best mods, adding banners to the game, and other promotional activities were all done manually in a dedicated admin panel. It's really not difficult; you just need the desire of current modders and a little experience. We played and chose interesting mods ourselves, helping the authors fix bugs.
Battle Pass: Fourth Season of 2026
What is this and why?
Any historical reference to glueing newspapers to a tank?
Essentially, newspaper was a cheap way to hide a tank in snow without painting.
Battle Pass: Fourth Season of 2026
Should it be “Japan” ?
It should indeed - but maybe John Rowe is a spy?
We’ve fixed it now.
Battle Pass: Fourth Season of 2026
Commanders, a new Battle Pass season awaits you on April 8th with new rewards!
TKB-264-42 (BR IV, USSR)
An experimental belt-fed machine gun with a 50-round belt of 7.62x54mmR cartridges. Perfect for both assaulting enemy positions and suppressing fire.
In the Elite Battle Pass, you will also find a unique B5N2 and a unique camouflage for the Pz.IV F1.
B5N2 “AI-301” (Japan)
Pz.IV F1 - News report (winter)
In this Battle Pass, you will receive an aircraft that can be assigned to its respective Attacker pilot squad and a camouflage that you can apply through the “Customization” menu of the respective tank.
And of course unique soldiers for Germany and the USA:
Kurt Knispel - Tanker III (Germany)
John Rowe - Rifleman III (USA) - requires Elite BP
As a reminder, Elite BP owners receive four unique weapons, two unique soldiers, one unique tank camouflage and one aircraft with unique camouflage by progressing in the Battle Pass. Meanwhile, players with basic BP receive one weapon and one unique soldier of the season.
Боевой пропуск: Четвёртый сезон 2026 года
8 апреля — день смены Боевого пропуска и появления новых наград!
ТКБ-264-42 (БР IV, CCCP)
Экспериментальный пулемёт с ленточным питанием. Лента на 50 патронов калибра 7.62x54R для прорыва и подавления огневых точек в комплекте.
Уникальные награды элитного БП также включают камуфляж танка и новый самолёт!
B5N2 «AI-301» (Япония)
Камуфляж для Pz.IV F1 «Новостная сводка»
Самолёт можно использовать с соответствующим ему отрядом лётчиков-штурмовиков, а камуфляж применяется через меню «Внешний вид» для уже приобретённого вами танка.
В этом Боевом пропуске вас ждут два уникальных солдата!
Kurt Knispel — Танкист III (Германия)
John Rowe — Боец III (США) — только в элитном БП
Напомним, что обладатели элитного БП после завершения всех этапов гарантированно получат уникальные награды: четыре образца уникального оружия, двух солдат, один образец камуфляжа для техники и самолёт с камуфляжем. Игроки с базовым БП получат один образец оружия из нового сезона, а также уникального солдата.
Сижу, почитываю и думаю. Хорошо что меня здесь нет или плохо что меня здесь нет
Меньше тимкиллов и вреда своим, есть идея!
Тогда почему меня ни разу не банили?
Вообще ни разу ?
USSR_Lektor:я матом в чате пишу чтобы строили респы и шли на точки, это норм
Нет , это не норм
Событие. Изменена стоимость отрядов. Теперь для получения всех отрядов нужно меньше очков, кроме отряда со штурмовиком.
Событие. Исправлена ошибка, когда точка появления на точке захвата не отображалась.
- Events mode: Reduced the capture point requirement of the daily task from 3 to 1.
- Events mode: Reduced the battle score requirement of the daily task from 7500 to 5000.
- Events mode: Reduced the enemies killed requirement of the daily task from 150 to 120.
Some further improvements to All Loud on the Western Front:
Extra changes (added to patchnote above already):
This update focuses on adjustments for the “All Loud on the Western Front” event!
Additional changes that were added previously in a hotfix:
В этом обновлении мы сконцентрировались на корректировках в событии «Перемены на Западном фронте»!
Дополнительные изменения, сделанные ранее:
Update:
- Increased the cooldown of artillery calls from 60 seconds to 180.
- Increased the reinforcement points available in the battle.
Update 2:
Again, we’ll continue to monitor, further changes are of course possible, thanks for the feedback so far!
Turns out we’ve still got some more maintenance our ops team is dealing with - some issues are still expected.
Can you restart and check game files (use the “spanner” icon in the launcher). Might take a few minutes to all come back. If still no, make a bug report (attach your .clog file to it) and we’ll use it to let developers know.
Unplanned maintenance has finished. Game services should be back to normal now.
MERCYFIRE:how bugged is this game
Kent_Achberg:also I keep the game keep disconnecting when playing the normal game
Got the exakt same one
See:
MajorMcDonalds:Some issues have been noticed so this may be noticeable for others too, other developers are looking into them.
New news:
enlisted.netEnlisted is an MMO squad based shooter for PC, Xbox One, Xbox Series X|S, PlayStation 4 and PlayStation 5 in World War II where you act as an infantry squad leader, tank crew or an aircraft pilot. The weaponry, soldier's uniform, appearance and...
Unplanned maintenanceAt the moment, some of the game’s resources may be unavailable. We are sorry for this temporary inconvenience and we are doing our best to restore the game’s functionality as soon as possible.
Kent_Achberg:there seem to be many error with regular PVP servers, I am unable to choose my own squads.
hibchek:Am I the only one who can’t “claim” individual stars?
Hamster_0f_Doom2-psn:can’t even spawn in practice
Regular game stuvk in log in
Some issues have been noticed so this may be noticeable for others too, other developers are looking into them.
Update:
We’ll continue to monitor, further changes are of course possible, thanks for the feedback!
Already mentioned, but to be clear:
The devs will increase the cooldown of the artillery calls.
Commanders! Battle Rating 0 has arrived.
World War I is famous for its trenches and no man’s lands, as well as for having led to rapid technological advancements. We recreated the atmosphere of the Great War in a brand new location for you with trenches, clubs, weapons, vehicles and stationary machine guns of that era, artillery barrages, the struggle for every inch of ground and of course, gas attacks!
From April 1st (13:00 UTC) to April 15th (13:00 UTC), participate in the “All Loud on the Western Front” event and triumph over your opponents! By completing tasks in the special Battle Pass, you’ll receive rewards that can be used in the main game - Silver, orders, unique weapons, helmets and portraits.
IMPORTANT: if you don’t see the event, restart and update your client!
Your objective is to break through the enemy’s defenses and prevent the enemy from capturing your lines. The battle takes place in sectors where two points are active simultaneously: one is yours, which you must defend and one that belongs to the enemy, which you must storm. Capture all points or eliminate their reinforcements to win!
Earn points during the battle to gain access to soldiers with new equipment and vehicles.
Attack when you hear the whistle - the signal for a general assault. Your entire team will join you in storming the enemy lines. After your attack, the enemy will launch a counterassault, so be ready to hold them back! You will also have two tanks at your disposal for fire support.
You can find radio stations around the points to communicate with your headquarters. You can request air support from bombers and Zeppelins, artillery barrages and even a gas attack on enemy positions. The gas mask in your packs will definitely come in handy!
New additions that await you in the event Battle Pass:
SMLE Mk III (T) (USA, BR III)
Mondragón M1908 (10 rounds) (Germany, BR III)
Gear Head club (USA)
M17 infantry helmet (Germany)
Plus there are some returning weapons that you are already familiar with:
Event Battle Pass tasks reset every day at 07:00 UTC. Elite Battle Pass owners can get a total of 5 of each new weapons and 2 portraits. After finishing the event Battle Pass, there are five repeating levels with Silver, Appearance orders, an M17 infantry helmet and a Trench club as a reward.
Ready your bayonets and wait for the whistle! See you in the trenches!
Командиры! Нулевой Боевой рейтинг уже здесь.
Первая мировая война знаменита окопами, ничейной землёй и стремительно развивающимися технологиями. В этот раз мы решили воссоздать на новой локации атмосферу этой войны. Окопы, дубинки, винтовки той эпохи и стационарные пулемёты, поддержка артиллерии, борьба за каждый метр земли и настоящие газовые атаки!
С 1 апреля (16:00 MCK) до 15 апреля (16:00 MCK) участвуйте в событии «Перемены на Западном фронте» и побеждайте противников! Завершая задачи специального Боевого пропуска, вы будете получать награды, которые сможете использовать в основной игре, — серебро, заявки, портреты персонажей и уникальное вооружение!
ВАЖНО: если вы не видите событие, перезапустите и обновите клиент!
Ваша задача — прорвать оборону противника и не дать врагу захватить свои рубежи. Бой идёт в секторах, где одновременно активны две точки: одна ваша, которую нужно оборонять, и одна вражеская, которую необходимо взять штурмом. Захватите все точки противника или выбейте его подкрепления!
Зарабатывайте очки, чтобы получить доступ к солдатам с новым снаряжением и технике в бою.
Атакуйте по свистку — это сигнал к общему наступлению. Вместе с вами в бой отправится вся ваша команда. После вашей атаки противник пойдёт в контрнаступление — готовьтесь держать оборону! Для огневой поддержки в вашем распоряжении будут два танка.
На точках установлены радиостанции для связи со штабом. Через них вы можете запросить поддержку с воздуха в виде бомбардировок и неуязвимых Цеппелинов, обстрел артиллерии либо газовую атаку на позиции врага. Противогаз вам в помощь!
Новые предметы в Боевом пропуске:
SMLE Mk III (T) (США, БР III)
Mondragón M1908 (10 патронов) (Германия, БР III)
Дубинка-шестерня (США)
Пехотный шлем M17 (Германия)
Помимо новинок, вы также сможете получить хорошо знакомое вооружение!
Задания Боевого пропуска события сбрасываются каждый день в 10:00 (по МСК). Владельцы Элитного боевого пропуска могут получить в общей сложности по 5 единиц каждого нового оружия и 2 портрета. После завершения событийного Боевого пропуска открываются пять повторяющихся уровней с наградами в виде серебра, заявок на внешний вид, пехотного шлема М17 и дубинки-шестерни.
Примкните штыки и ждите свистка! До встречи в окопах!
Yep, login issues currently. If not logged in, you will struggle to - and if you are logged in, obtaining items or rewards may also not work correctly for this period until fixed.
Currently it is affecting many Gaijin projects.
Update 0.7.3.72 is also a follow-up to this:
Problems with repairing vehicles should be fixed.
It also contains a fix for random spikes on DX11 which should also help some of those mentioning spikes when shooting, turning sharply, changing positions, etc.
If there are still some issues, please create another bug report in the current version with .dap and .clog files so we can diagnose!
The amount of game performamce topics is very interesting
Well of course there may be problems, we can’t rule out the fact that there might not be, but provided you’ve played a few games already then the shader has finished caching (which causes some stutters each major update), so any big other issues should be reported through bug reports.
The amount of game performamce topics is very interesting
A number of these issue should have been fixed in the recent update: 0.7.3.71.
If you’re still having any stutters, FPS drops, or red flare issues since the major update (and on this new version especially), please do make bug reports about it with relevant log files (.clog, dxdiag, performance log), since developers are actively looking into solving each instance and more data is extremely valuable, alongside if anyone knows exactly what setting causes these issues (if any).
Any april fools teaser today
Who is April Fools and why do you want to tease them?
Never heard of the bloke, honest.
They also fixed the bug with tank barrel and engine being un-repairable
It’s more of a partial fix (for now at least). Some things still need finishing. Alphas are aiding developers with each instance (each vehicle too) it happens for, so do report each instance if possible you, or others, notice it for!
If you’re still having any stutters, FPS drops, or red flare issues since the major update (and on this new version especially), please do make bug reports about it with relevant log files (.clog, dxdiag, performance log), since developers are actively looking into solving each instance and more data is extremely valuable, alongside if anyone knows exactly what setting causes these issues (if any).
Bring back the flashing effect when an objective is being contested/capped
This is a bug and it is being fixed
Anyway, if your have performance problem, pls, made a report on CBR
Because, for performance problems need a more information like a .clog; .dap and dxdiag.
Instruction from CBR how to made this three files:
Spoiler (click for more details)
I got aggressive frame drop (to single digit) after this update
Cause if you meet problem with performance, the best way to understand what happen (and very helpful for developers) it’s send info on CBR. Community Bug Reporting System
Will need dxdiag.txt, .clog, performance log (.dap)
For create dxdiag:
For performances log (if have freezes, fps drops and etc.) we need a performance log.
To create such a log you will need to start the game, enter a battle and press left ALT + F11 to enable or disable the log recording. At the moment of performance drop you will need to mark the time in the log with a single press of the F11 key. After this, a file with the extension .dap will appear in the logs folder “.game_logs”, which should be attached to the report.
If the profiler is launched (Alt+F11), spikes are created in the spikes-date_time.dap; pressing F11 creates - ring-datetime.dap
We will not be able to investigate a problem without a performance log.
And need will be .clog.
The game log .clog is located at
Note that the game client has to be closed so logs are written to disk.
I got aggressive frame drop (to single digit) after this update
Hi, still have issues with performance?
A friend of mine had a visual issue post-update.
Lighting appears to be red and flickering, especially when looking towards explosions or fire (Images attached). Issue is present when on high, low, and bare minimum presets.
A hotfix (0.7.6.63) was just released that includes a potential fix for the red glare. If you or your friend still encounter it after the update, we’ll need logs / dxdiag and the usual.
I have been busy making instructions to help Modders update their sound mods:
This guide is of course super helpful, but it’s unrealistic to expect everyone to find and check the exact guide on how to update them, or more likely even that they would be able to immediately update them each and every time an update drops. Yourself and some of the other dedicated modders might indeed do so, of course, but even then this requires you to update them immediately to prevent people logging in to try out updates having issues and not understanding why, which is unfair to expect of you too.
The developer approach is trying to find a solution to detect them and some way to make this clear to players or solve the issue ourselves for the future to prevent performance issues/game crashes without players using the mods realizing why, not to remove modifications altogether.
ErikaKalkbrenner:" and that was the last time modifications were ever seen again ".
The news says:
MajorMcDonalds:Until such a solution is found
Not “forever”.
Commanders, outdated versions of sound modifications can cause performance issues and in some cases may even lead to game crashes. Players themselves have no way of identifying that the problem lies in one of their installed sound modifications.
At the moment, we are trying to find a solution that will allow us to detect malfunctioning modifications on the client side before they can cause any issues.
Until such a solution is found, we are forced to disable sound modifications. We hope that you understand our decision.
Командиры, устаревшие версии звуковых модификаций приводят к снижению производительности и в некоторых случаях могут даже приводить к вылету игры. Пользователь со своей стороны не имеет возможности понять, что проблема в установленных звуковых модификациях.
В данный момент мы пытаемся найти решение, которое позволит определять неработающие модификации на стороне игры до того, как они вызовут проблемы.
До тех пор, пока это решение не будет найдено, мы вынуждены отключить звуковые модификации. Надеемся на ваше понимание.
Vehicle camuflages should be back now for everyone. Purchasing camos will be reenabled soon in a hotfix.
I am pretty sure that “Armored. Summer camouflage” is for M14 and I’ve already had it since the Italy vs UK event – this must be connected to the camos bug? Will I get my 5kSilver back?
I assume it was because the camo system bug.
There are 2 “Amored. Summer camouflage” one for the M14/41 and one for the M4A1 (76) W from “The first battle of the M4 Sherman” event.
And no idea about the second question.
Camos should be back now for everyone. Purchasing camos will be reenabled soon in a hotfix.
Summer camos should be back for all British tanks that had it before and didn’t get it back yet (like the Firefly), except those where the Summer camo is exactly the same as the default one.
So this update restored the Summer camo on these vehicles:
A13 Mk II
A13 Mk II “3rd RTR”
A13 Mk II 1939
Sherman IC “Firefly”
Universal Carrier
Matilda
Sherman II “A” Squadron, 2nd Dragoons
Alecto, A.C.I and the Sherman II’s default camo is the same as the Summer camouflage, so those didn’t get it back.
As LokalHero wrote, no ETA yet, but it’s priority. The abiltiy to purchase camos was also disabled last night to avoid further issues. Devs know what caused it as far as I know, but they need a bit of time to fix it … hopefully today tho.
Where’s the stuff from Halloween? It was in October,
Special event rewards (like Halloween and April Fools) are added to the chest roughly 6 months after their events, Operation “The Gates of Destiny” ended on November 21st, so around 4 months ago … so next chest.
enlisted.netFrom October 31st (13:00 UTC) to November 21st (13:00 UTC), participate in “The Gates of Destiny” event and fight against the hordes of “motivated”!
Enlisted is an MMO squad based shooter for PC, Xbox One, Xbox Series X|S, PlayStation 4 and PlayStation 5 in World War II where you act as an infantry squad leader, tank crew or an aircraft pilot. The weaponry, soldier's uniform, appearance and...
Similarly to how the rewards from Operation “Leadstorm” were added to the Silver Chest:
Improving Operation "Leadstorm" based on your feedbackIn the future, after approximately six months, rewards from Operation “Leadstorm” will also be added to future Silver Chests.
Update on camos issue:
Fix is still being prepared; for now though, we’ve disabled the purchase of camos on production to avoid further issues. It will be reinstated when it’s fixed.
Update on crashes issue:
Version 0.7.3.58 should fix a number of them happening on DX12. Update your client if you haven’t already. If it still persists, please continue to make bug reports with your log files so we can address them.
По поводу графики, если вы столкнулись с потерей производительности (игра тормозит/упал FPS/ фризы), пожалуйста, пришлите лог производительности.
Для создания такого лога нужно запустить игру, войти в бой и нажать левый Alt+F11, чтобы включить или выключить запись. В момент падения производительности однократно нажать F11.
После этого в папке с логами “\Папка с игрой.game_logs\” появится файл с расширением .dap, который нужно приложить в репорт [ССЫЛКА]
Если профайлер запущен (ALT+F11), спайки (кратковременные зависания) создаются в spikes-date_time.dap, а по F11 - ring-datetime.da
Для Пиксель Community Bug Reporting System
Для Gaijin Gaijin.net // Issues
Dani32_MTB-psn:About 8500 point per day to get all.
1 month to make 60k points?
Copying over from Ungorisz’s post on Reddit to show this event is actually very much consistent with prior events:
From one side, it’s the same as a reinforcemenets received event, but without time restrictions.
From the other side, it’s a reinforcements received event, without smaller rewards.
It’s a 30 days event, which means if it would be a normal “reinforcments received” event, it would have 15 2-days tasks, each for 20k, so 300k score total. Events are set up in a way to let players skip 15-20% of them to avoid burning out → 80% of 300k is 240k, which is exactly the same as the amount needed for the 4 squads.
And then of course this leaves out the fact that score gain has massively increased for many actions, as per the major update, that makes it even better for players:
Update "Hidden Threat"Increased the amount of score earned from multiple sources:
- Capturing a point: 3x score
- Arming a bomb: 1.5x score
- Defusing a bomb: 3x score
- Bonus score when eliminating enemies while attacking or defending a point: 2x score
- Teammates using your rally point or APC to spawn: 2x score
- Assist: 2/3 of the related kill or destruction score
- Bonus score for kills and destructions with your engineering structures: 2x score
- Marking a tank or APC that subsequently gets destroyed: 2/3 of the related destruction score
Please return all the tank camos you stole. I paid real money for them
It seems like a global issue with camos (not just certain camos), devs are investigating as we speak.
UPDATE: Developers think they’ve found the reason why. A fix is on its way. However, please temporarily do not purchase new camoflages to “solve” the issue on your own side until we can fix it!
Luvs2spooge:Re-ran the benchmark due to the hitching I saw since the update, and now I’m still getting lots of stuttering and the game has crashed on me
ZeeLaps1:Constant freezing every five to ten seconds.
Haupt_VonSnuffa:The game crashes after 10 minutes of play…
the same issues
Apparently there are some issues with DX12, not just the usual stutters (that get fixed after playing a few games often) after bigger updates.
There’s a hotfix in the works for it. No ETA yet.
From March 25th (13:00 UTC) to April 24th (13:00 UTC), participate in the event and get unique squads!
Commanders, the “Hidden Threat” update welcomes you with a special event where you can obtain unique “Saboteurs” squads.
For every 60,000 battle score, you will get an event squad order that you can use in the shop to buy one of the new Saboteur squads!
Abwehrtrupp 219 with PPSh-41 (box) (Germany, BR III)
“SMERSH” Counterintelligence Department with MP 35/I (USSR, BR III)
13th Battalion with Type 100 SMG (late) (USA, BR III)
Intelligence Unit “Matsu Kikan” with M1928A1 Thompson (Japan, BR III)
The event weapons that come with the saboteurs can be replaced.
C 25 марта (16:00 по МСК) до 24 апреля (16:00 по МСК) принимайте участие в акции и получайте уникальные отряды!
Командиры, обновление «Тайная угроза» встречает вас событием, в котором вы можете получить уникальных солдат класса «Диверсанты».
За каждые 60000 очков вы будете получать заявку, которую можно обменять в магазине на один из новых отрядов Диверсантов!
Абвергруппа-219 с ППШ-41 (коробчатый) (Германия, БР III)
Отдел контрразведки «СМЕРШ» с MP 35/I (СССР, БР III)
13-й батальон с Тип 100 SMG (поздний) (США, БР III)
Разведывательное подразделение «Мацу Кикан» с M1928A1 Thompson (Япония, БР III)
Оружие у отрядов можно сменить.
Commanders, the “Hidden Threat” update is here! It brings a new class, new weapons and vehicles, improved effects and visuals, plus ray tracing and upscaler updates.
Saboteurs are joining the battle. Their main feature is that they are capable of blending in with the enemy by changing into their uniforms and thus misleading them. These soldiers fight alone behind enemy lines, but this allows them to easily sabotage or distract the enemy without attracting much attention to themselves. They are available as rewards from the event tied to the update.
A new addition awaits each army in their research tree, along with two new premium flametrooper squads who carry flamethrowers attached to their weapons. We also adjusted the BR of several weapons and vehicles based on your feedback.
The perk system also got improvements! You can now save your preferred perks for each class in presets and apply them with a single press of a button. To help you experiment and find your own play style, we also removed the cost of discarding perks, so you can reset your soldiers for free.
We are constantly working on making Enlisted more beautiful! In this update, we have significantly improved a number of effects and added new ones, from being able to burn the vegetation to improved water ripples left by vehicles moving through water. Additionally, ray tracing is now supported on Intel GPUs too.
The Silver Chest is back once again! From the release of the update until April 8th (13:00 UTC), the “Scorched stash” will be available in the shop with an updated list of rewards up to The Normandie-Niemen Fighter Regiment event. You can also get Silver Chests for logging in daily!
Turn knowledge and stealth to your advantage! Check out the list of main changes and improvements below!
Командиры, «Тайная угроза» уже здесь! Новый класс, пополнение арсенала, улучшение эффектов и новые технологии апскейлинга.
Диверсанты выходят на поле боя. Их главная особенность заключается в том, что они способны сливаться с противником, переодеваясь в его форму, и тем самым вводить врага в заблуждение. Их можно получить в качестве награды в событии, приуроченном к обновлению.
Каждая нация получила по новому образцу вооружения в дерево исследований, а также у СССР и Германии появились два новых премиальных отряда огнемётчиков с подствольными огнемётами! Ряд ранее доступного вооружения изменил свой Боевой рейтинг по вашим отзывам.
Мы улучшили систему способностей! Теперь у каждого командира есть возможность создать свой набор способностей, а сброс способностей стал бесплатным! Пришло время экспериментов.
Делаем Enlisted красивее! В этом обновлении мы значительно улучшили графические эффекты и добавили новые, начиная от горения растительности и заканчивая разводами от техники, движущейся по воде. Полюбоваться трассировкой лучей теперь могут и обладатели видеокарт от Intel.
Серебряный сундук снова здесь! С выхода обновления и до 8 апреля (16:00 по МСК) будет доступен «Опаляющий тайник», в котором вас ждут все предметы прошлых событий вплоть до события «Авиаполк Нормандия-Неман». Теперь вы можете получить серебряные сундуки как награду за ежедневный заход в игру!
Счастье любит тишину, а командир хочет знать, с чем он встретится. Ознакомьтесь с основным списком улучшений и изменений ниже!
Testing the "Hidden Threat" update
As always, the patchnotes will be released once the update is out and working on all platforms. It might take 30-90 mins (based on platforms), so if you can’t see the update or the game says there is one, but you can’t download it yet, please be patient and check again in 5-10 mins.
As always, the patchnotes will be released once the update is out and working on all platforms. It might take 30-90 mins (based on platforms), so if you can’t see the update or the game says there is one, but you can’t download it yet, please be patient and check again in 5-10 mins.
As always, the patchnotes will be released once the update is out and working on all platforms. It might take 30-90 mins (based on platforms), so if you can’t see the update or the game says there is one, but you can’t download it yet, please be patient and check again in 5-10 mins.
Трассировка лучей и графические улучшения
Командиры, этот дневник разработчиков посвящён визуальным улучшениям, которые появятся в обновлении «Скрытая угроза». Он состоит из двух частей: первая посвящена трассировке лучей, а вторая — общим графическим изменениям.
Трассировка лучей выходит из стадии бета-тестирования. Вас ждут новые функции трассировки, оптимизация под капотом и другие улучшения!
Мы устранили ряд специфических для видеокарт Intel проблем, так что теперь владельцы таких видеокарт тоже могут играть с включённой трассировкой лучей!
DLSS Ray Reconstruction — это специализированный апскейлер Nvidia для трассировки лучей. Он работает аналогично DLSS: принимает изображение низкого разрешения и накапливает кадры во времени, чтобы выдать результат высокого качества. Однако Ray Reconstruction специально разработан для обработки зашумлённого вывода трассировки лучей.
Наш существующий конвейер рендерит кадр в полном разрешении, затем в более низком разрешении каждый эффект трассировки лучей отдельно шумоподавляется и масштабируется, после чего применяется на экране.
Отражения после шумоподавления:
Ambient occlusion после шумоподавления:
Тени после шумоподавления:
С DLSS Ray Reconstruction нам не нужны эти шумоподавители — вместо этого мы трассируем лучи в разрешении рендеринга, напрямую применяем зашумлённый результат трассировки к изображению, а затем передаём его в DLSS для одновременного апскейлинга и шумоподавления.
Отражения:
Ambient occlusion:
Тени:
Входные данные DLSS RR:
Также стоит отметить, что благодаря DLSS RR мы можем создавать высококачественные мягкие тени на динамических источниках света без дополнительных затрат производительности — просто рандомизируя направление луча света, направленного к лампам, для создания сферического объёма.
С DLSS RR:
Без DLSS RR:
Поскольку DLSS RR требует, чтобы разрешение трассировки лучей совпадало с разрешением рендеринга, мы рекомендуем пресет «Производительность», если ранее игра запускалась без апскейлинга, а также включение всех эффектов трассировки лучей для наиболее эффективного использования DLSS RR.
Трассировка лучей была выпущена без поддержки динамического разрешения из-за технических проблем. Эти проблемы были устранены, и теперь динамическое разрешение можно включить вместе с трассировкой лучей, что обеспечит более плавный игровой процесс в требовательных сценариях.
Трассировка лучей для отражений использует переменную длину луча, которая рассчитывается на основе шероховатости поверхности. Это гарантирует, что мы не тратим слишком много времени на трассировку поверхностей, на которых всё равно не сформируется чёткое изображение. Однако если луч короткий, мы не можем точно знать, не попали мы ни во что, потому что там ничего нет или потому что луч был слишком коротким. Поэтому нам приходилось использовать аппроксимацию на основе сцены глобального освещения. Хотя это давало дешёвое и стабильное изображение, это была лишь аппроксимация, и мы знали, что можем сделать лучше.
Перед расчётом отражений мы генерируем равномерную сетку на экране, размещаем зонды на основе геометрии сцены, трассируем из этих зондов во всех направлениях в низком разрешении и накапливаем данные во времени, используя результаты предыдущих кадров.
В процессе расчёта отражений эти зонды могут использоваться вместо старого запасного метода, если они находятся близко к трассируемому пикселю. Это позволяет небу физически точно освещать шероховатые поверхности, такие как бетон, без значительных потерь производительности.
Без экранных зондов:
С экранными зондами:
Хотя большинство объектов, отображаемых в мире, были добавлены в BVH, некоторые отсутствовали — теперь они добавлены.
Вода теперь отображается в отражениях.
Декали на танках и других транспортных средствах теперь также отображаются.
Трава, листва и прочие мелкие объекты также были добавлены. Поскольку это даёт умеренную нагрузку на производительность, данная настройка может быть включена или отключена в любое время в параметрах графики.
С листвой:
Без листвы:
В этом разделе мы расскажем вам о функциях предстоящего крупного обновления, не связанных с трассировкой лучей.
Мы добавили возможность поджигать растительность с помощью огнестрельного оружия на основе огня — например, огнемётов, коктейлей Молотова и даже зажигательных бомб.
Если поджечь дерево, огонь распространится по всему стволу, порождая эффекты пламени. Кора обугливается, угли тлеют, и по мере распространения огня листья сгорают и исчезают, оставляя лишь ствол, который может рухнуть под собственным весом.
Траву и наземную растительность также можно поджечь. Растительность сгорает аналогичным образом, оставляя лишь небольшие пеньки от травы. На местности также появляется анимированная декаль, которая затем переключается на статическую для экономии производительности.
Всё это синхронизируется между игроками, поэтому вы увидите одинаковый результат независимо от того, где находились на карте в момент сгорания растительности.
Мы также обновили параметры сглаживания. Настройка качественных пресетов была унифицирована, так что переключение между режимами сглаживания сохраняет одинаковые значения.
DLSS обновлён до новейшей версии 4.5. Она приносит улучшения качества изображения, в первую очередь затрагивающие пресеты «Производительность» и «Ультра производительность». Из-за нагрузки на производительность мы добавили опцию выбора модели, где можно явно выбрать более быстрый устаревший пресет или более медленный новый. По умолчанию игра выбирает автоматически в зависимости от поколения видеокарты.
AMD FSR обновлён до версии 4.0, что приносит улучшения качества изображения для новейших видеокарт AMD, поддерживающих реализацию на основе нейронных сетей.
Мы также обновились до XeSS 2.
Разрушенные объекты, такие как двери и окна, теперь имеют анимацию распада вместо простого погружения в землю.
Мы добавили улучшенные анимации для нашей системы эффектов. Раньше мы просто переключались между ключевыми кадрами, но теперь благодаря векторам движения для каждого из них мы можем плавно интерполировать ключевые кадры, что делает эффекты значительно приятнее для восприятия.
Расчёт теней на уровне пикселей для всех прозрачных эффектов обходится очень дорого. Вместо этого мы рассчитываем тени в воксельную сетку вокруг камеры, и любой эффект частиц поблизости может просто обращаться к ней. Это позволяет получать высококачественные тени на эффектах без значительных потерь производительности.
До:
После:
Полный потенциал этой функции можно раскрыть, установив качество теней на «Ультра». При более низких настройках эта техника всё равно применяется, делая расчёт теней на уровне вершин для эффектов значительно более стабильным, чем прежде.
Мы переработали наш дождь. Симуляция дождя была перенесена на GPU, что позволило значительно увеличить максимальное количество частиц. Теперь мы также поддерживаем карту плотности дождя на основе плотности облаков в небе. Мы также ввели уровни детализации дождя в зависимости от настройки «Разрешение визуальных эффектов», так что при более высоких разрешениях дождь охватывает большую площадь. Кроме того, теперь у нас более реалистичное преломление дождя, поскольку каждая частица дождя может иметь собственное искажение.
Оружие производит значительное количество дыма, и хотя это реалистично, в некоторых ситуациях это может существенно ухудшать видимость. Для улучшения игрового процесса мы динамически балансируем прозрачность этих дымовых эффектов, чтобы вы не теряли обзор при стрельбе, например, из освещённого места в тёмную комнату.
Мы также улучшили симуляцию волн на воде. Ранее взаимодействие транспортных средств с водой отображалось в виде простых, нефизических круговых волн. Новая система теперь учитывает конкретную форму корпуса транспортного средства, создавая настоящую «носовую волну», которая физически толкает воду вперёд во время движения.
Мы также добавили динамическую генерацию пены. Пена, ранее отсутствовавшая, теперь физически корректно образуется от сильных волн на воде — будь то движущийся танк, попадания пуль или другие взаимодействия. Соответственно, физические параметры образования волн от снарядов также были улучшены и настроены для большей реалистичности.
Реализация этих физически обоснованных взаимодействий с жидкостью потребовала переработки наших графических пресетов. Хотя улучшения заметны в целом, волны от динамических объектов значительно более детализированы при установке параметра «Качество волн на воде» на «Ультра».
Мы добавили поддержку отображения отметин от попаданий на самолётах, которые видны как снаружи, так и из кабины пилота.
Есть ещё много небольших улучшений в обновлении, которые не вошли в этот дневник разработчиков, но мы надеемся, что вы скоро сможете насладиться этими изменениями в игре, когда «Скрытая угроза» выйдет.
Увидимся на поле боя, командиры, но не забывайте иногда останавливаться и просто любоваться окружающим миром!
Testing the "Hidden Threat" update
Callisto (open dev, dev server) updates:
Тестирование обновления «Тайная угроза»
И ещё несколько вещей:
Исправлен внешний вид пулемёта Type 97 на технике во время перегрева.
Добавлена возможность выбора версии DLSS. По умолчанию будет использоваться версия для более старых видеокарт.
Исправлена ошибка, из-за которой вместо светлого камуфляжа на британских танках использовался тёмный.
/u/Ungorisz on Ex-Gaijin CM (13 years): what I saw inside —
Everyone is free to believe what they want / think true, i also specifically worded my message with "as far as i know", beucase of course there might be thigns that i didn't know of, since i was / still is just a reglular CM. (And also Enlisted's CM team is separate from WT's CM team, so i can't comment on anything there.)
/u/Ungorisz on Ex-Gaijin CM (13 years): what I saw inside —
First Steam launch was bad, account linking wasn't working properly so a lots of players ended up in empty accounts, the bundles weren't working as intended either (partially because the linking issues) ... it was taken down in like a few hours to avoid further issues ... like Support already had a flood of tickets in that few hours because of it. Took a few months to get everything (mostly) fixed for a second launch.
/u/Ungorisz on Ex-Gaijin CM (13 years): what I saw inside —
Steam takes review manipulation very seriously, let it be bot/fake accounts or paid reviews. As far as i know we CMs never done that.
About the giving points as reward for well written (not just positive) reviews, as far as i know it didn't do anything in the old system for sorting, only gave the users some Point Shop points. The old review algorithm used the funny / upvote / downvote amount and ratio to prioritize reviews and it was replaced in August 2024 with the current "Helpfullness System", which is much more complex and was aslo implemented to fight "joke" or "less informative" reviews:
https://store.steampowered.com/news/app/593110/view/4326355263805583415
Historically we've sorted reviews by the number of 'helpful' votes given to each review by other players
/u/Ungorisz on 🔫 Adoption of the SVT-40
To business , why the f**k do ex Gajin employees still access to player data ?
Leftover permissions are getting double checked, but that's all i know.
/u/Ungorisz on 🔫 Adoption of the SVT-40
They'll be back too later, simply we picked these because we could only rerun 2-2 squads and both Ger squad were off the shop/store for longer, ~860 days (removed with the merge in December 2023).
/u/Ungorisz on Red lighting bug after recent update – anyone else?
It's a known bug since the major update :/ ... devs are still working on it.
I'm not sure about the state of the fix, but you can upload your client log (.clog) and hardware info (dxdiag) on the community Bug Report site (https://community.gaijin.net/issues/p/enlisted) to help the devs with more data.
It was a known bug ... and there was a hotfix today that should have fixed the hitreg issues on opentop tanks.
/u/Ungorisz on game keeps freezing after alt tab
Not really, i mean the devs fixed a bunch of crashes in the past 10 months, so it's kinda odd that you are still having the same issue.
Upload your client log (after a crash, .clog file in the game's folder) and dxdiag on the Community Bug Report site (https://community.gaijin.net/issues/p/enlisted) ... QA and Alpha team constantly check those reports and forward it to the devs ... also it might be specific hardware related, hard to say. F.e. last major had a lots of crashes, and afaik there are still some on f.e. Intel Iris Xe GPUs.
It was never BR ... post-merge it was always research related and Rank (War Thunder) = Tier (Enlisted), just it seems like store team forgot to update the terminology in certain places ... in the Gaijin store it was fixed years ago, but i guess console stores somehow still use this wrong terminology from time to time ... will poke store team to update it.
As always and you know me, i always (well, mostly) take everything seriously :). Yeah, I miss the old times too.
landmine
Tell me about it (in case i would try to comment on anything here as an active cm).
/u/Ungorisz on New player on PC (GFN)
The game can lag / stutter for a few games after a major update, because afaik the shader caching happens during gameplay. Might be why GFN lags for you, like i'm not sure how those cloud machines are handling caches. But it's also possible that it's a totally unrelated.
/u/Ungorisz on SVT-40 (15 Rounds) | This would have to be BR IV, right?
Gaijin would see an influx of more BR IV users if BR V only faced itself. 1-2. 2-3, 3-4, 5-5
And then BR III players would complain that they get constantly uptiered.
/u/Ungorisz on Unplanned maintenance (April 9th, 2026)
Yeah, seems like this month so far is cursed.
/u/Ungorisz on Unplanned maintenance (April 9th, 2026)
Well, things should work again in all regions.
/u/Ungorisz on Unplanned maintenance (April 9th, 2026)
It seems like not all regions are affected, but in the affected regions the matchmaker is down.
/u/Ungorisz on Cant play normal Game Mode.
Yap, server issues, there was a post about it half an hour ago ... devs are still working on it, if they can't give an ETA soon, we'll post the "usual" unplanned maintenance post.
/u/Ungorisz on Returning player
Well, at least you can still play on PC unlike Sony players, but you can't leave the Microsoft ecosystem.
Afaik the crashes on iris xe are known, tho i have no idea about the state or the possiblity of the fix for it.
/u/Ungorisz on Returning player
Enlisted doesn't support cross save between Sony, Microsoft and Gaijin/Steam profiles.
But you can use the Microsoft/Xbox store version on PC to log in to your Microsoft account.
/u/Ungorisz on What was your most sought after items from the box?
GTtW portaits :D ... still missing 3 of the 4. I already have everything else, but i have really bad luck getting that 4 portraits ... probably spent 3+ mil Silver already (over the past few updates) and got 0 ... the one i got was from the new daily login chest xD.
Also M3 Suppressed and Erma EMP with suppressor, cause i like those and a few extra would never hurt.
/u/Ungorisz on 🎟️ Battle Pass: Fourth Season of 2026
If you copy the image from Forum (from Euthy), please also include the related text to it too to avoid confusion:
Preliminary stats (sprint factor will change)
Battle Pass: Fourth Season of 2026
Improvised winter camo using newspapers. There are a few historical photos of these.
Veekay45:Also, without a biome/skin system this again will make no sense in Tunisia/Normandy.
Also:
/u/Ungorisz on 🎟️ Battle Pass: Fourth Season of 2026
That typo was on me -_- guess i was still thinking about the vehicles when i changed that line.
/u/Ungorisz on Bought the event pass and lost 5 levels beacuse of it
You did not lose levels, it's a visual bug apparently, the progress bar incorrectly skips the locked levels while you don't have the BP (and don't claim the levels) ...
So you were never at level 22 (it's impossible to be at level 22 today since the event is up for 6 days and there's 3 tasks a day, so current max is 6x3=18), you were at 18, just like on the video after you bought the BP.
/u/Ungorisz on I have problem in this game
Double check these options:
Show player HUD: On
Minimalistic battleface: Off
/u/Ungorisz on Weird graphics glitch
Huh, ok, might be a totally different bug, so yeah, pictures or vids would be nice on CBR, so we can forward it. Also, thanks.
/u/Ungorisz on Weird graphics glitch
When it happens again, please make a screenshot / photo / video of it and upload it to CBR (https://community.gaijin.net/issues/p/enlisted).
/u/Ungorisz on Stress test????
Not really, like the player count wasn't the issue before, the issue is the total number of soldiers ... in a normal game you can have up to 180 soldiers in the game (20 squads of 9 rifleman squads), and the server have to process all of it. So adding more players with more squads above it can lead to more server load and issues.
30 infantry players (each with 1 soldier) and 10 tankers (with ~50-60 soldiers), plus 20-40 ai soldiers in the attack wave is still below that max possible number, so not worse than a normal Squads game.
/u/Ungorisz on Completely unable to log in the game after the update, and this is all that comes up.
Usually dx11 is more stable, so not sure if it'll help. You can probably try resetting the settings too, just rename that file to something else temporarily and check if it works with default settings.
/u/Ungorisz on Completely unable to log in the game after the update, and this is all that comes up.
Try verifying the files thru Steam, if that doesn't work, you can try swiching to dx11 ... not sure if there is a command line param for it, but you can navigate to the game's files and open the enlisted.config.blk with notepad (or any text editor) and change the "driver:t=" line to dx11 or dx12.
/u/Ungorisz on Silver Crates from Daily Login Show all Rewards (Owned Squads, Skins etc.)
Known, we already reported it. Afaik, just a visual bug.
/u/Ungorisz on ⚔️ All Loud on the Western Front
I already expressed my concerns about this days ago.
/u/Ungorisz on Unplanned maintenance (April 1st, 2026)
So ... hopefully it's working now and we won't have to post again about it ... hopefully ...
/u/Ungorisz on so servers shit the bed again like every event?
Check now again, things should start to work properly.
/u/Ungorisz on so servers shit the bed again like every event?
Lagging battle servers is different from event and bp disappearing or user actions being slow.
/u/Ungorisz on Why is everything so slow, I mean equiping soldiers, unlock skill points and etc.
Server issues. Still. :/ ...
/u/Ungorisz on so servers shit the bed again like every event?
Afaik unrelated to the event, but yap, server issues.
/u/Ungorisz on Unplanned maintenance (April 1st, 2026)
Aaaaaaand back to the drawing board again ... still not fixed ...
/u/Ungorisz on Unplanned maintenance (April 1st, 2026)
Seems like the servers are still somewhat slow ... out of 4 logins only once i saw both events and the BP ... other times either the BP or the event + BP were missing ...
Devs are still working on it.
/u/Ungorisz on Unplanned maintenance (April 1st, 2026)
Hmm i think i could repro it ... investigating.
/u/Ungorisz on Unplanned maintenance (April 1st, 2026)
Things should work now again. You still can't see the BP tile or the All Loud on the Western Front tile on the right side of your hangar (above the Armory: Saboteurs)?
/u/Ungorisz on What will be the progression on the new April Fools event looks like?
Afaik the 3 tasks are the same each day (kill, capture, score), but they reset each day too.
/u/Ungorisz on What will be the progression on the new April Fools event looks like?
The event runs for 14 days (till 13:00 UTC on the 15th), but the BP tasks reset at 07:00 UTC.
Each day you can do 3 tasks in the event, which is 3 BP levels.
There are 22 levels + 5 repeating levels.
So technically you can finish the event BP in 8 days.
/u/Ungorisz on Unplanned maintenance (April 1st, 2026)
Probably related to the server issues, restart your game just in case and check again.
/u/Ungorisz on ⚔️ All Loud on the Western Front
Artillery cooldown was tripled from 60 seconds to 180 seconds, it should be better now. But if it's still not enough, further adjustments might happen later again.
/u/Ungorisz on Are developers braindead?
Lewis .303 is an event gun that was added with the Even fight: UK vs Italy: https://enlisted.net/en/news/show/971-even-fight-uk-vs-italy-en/#!/
The premium one, the Lewis gun is a different gun for the USSR.
/u/Ungorisz on ⚔️ All Loud on the Western Front
Not this time, Saboteurs is only Squads mode, WW1 is only Events mode.
/u/Ungorisz on ⚔️ All Loud on the Western Front
Noticed these complaints already. Devs are discussing it.
UPD: Cooldown of the artillery calls will be increased. Not sure exactly when yet.
/u/Ungorisz on ⚔️ All Loud on the Western Front
You can get them. There are 2 of each weapons in the free BP, and an additional 3 of the new rifles and 4 clubs in the elite BP.
So new things:
SMLE Mk III (T) - 2x free, 3x paid
Mondragón M1908 (10 rounds) - 2x free, 3x paid
Gear Head club - 1x free, 4x paid
M17 infantry helmet - 2x free, 1x per 5 extra levels in the repeating part of the BP
Portrait - 2x paid
Returning weapons:
Gewehr 98 Wartime mod - 2x free
Gewehr 1888 - 2x free
Lewis .303 - 2x free
Trench club - 1x per 5 extra levels in the repeating part of the BP
The Tankgewehr M1918 and tanks are not available outside of the event.
/u/Ungorisz on Unplanned maintenance (April 1st, 2026)
It should start to get better now, will keep the post up till it's completely fixed.
/u/Ungorisz on Unplanned maintenance (April 1st, 2026)
No, it's not related to April Fools. Just extremely unlucky timing.
/u/Ungorisz on Servers are sketchy today?
Yes, server issues, unplanned maintenance news soon. No info yet, but the devs are investigating what happened.
/u/Ungorisz on Update 01.000.318 on ps5 now I can’t play
There are some server issues, devs are already investigating.
/u/Ungorisz on SILVER CHEST DAILY REWARS LOGIN
Uhhh, did they just change the icon to conscripted?
That's the April Fools joke of the reddit mods :D
About the rewards, it can be 1 to 4 Sivler chest, dunno about the chances of each, but it's RNG in RNG either way ... f.e. i got 4 Silver Chests 2 days ago and after like months of trying finally i have one of the 4 GTtW portraits ... (I literally have all other uniques in the game except that 4 ... now 3 ... portraits) ...
(Also we already reported that the wheel below shows rewards that you already have, but afaik that's just a visual bug.)
/u/Ungorisz on ❓ What did Reinhard Rust do… “Before”? Find out at 13:00 UTC!
Definitely Enlsited's First Olympics ... or maybe not! :D
/u/Ungorisz on ❓ What did Reinhard Rust do… “Before”? Find out at 13:00 UTC!
Funny, but technically the image could be correct ...
Back in Earth Shield we didn't say what kind of athlete.
Reinhard Rust (Engineer, Germany)
This battle-hardened German engineer couldn't stand idly by when the world needed him. He is, after all, a master of firearms and a true athlete. He can both run fast and reload quickly.
The subreddit is run by players, not by Gaijin, so its their own April Fools joke.
/u/Ungorisz on Some one noticed that the profil pics changed?
xD for 10 minutes i was like "what the hell are they talking about" ... becasue i use old reddit without custom css :D ...
/u/Ungorisz on 🎨 Update 0.7.3.71
There was a hotfix in a few minutes ago (0.7.3.72) for fixing the repair of tanks.
Repair should work now properly again (0.7.3.72).
/u/Ungorisz on Lost my saboteur squad (Xbox one)
Nice and nah, it's fine ... i'll update QA that Support solved your issue.
/u/Ungorisz on 🎨 Update 0.7.3.71
Devs are working on it, if you mean the repairing issue ... but it's not just engines, transmissions and guns too, on a lots of tanks.
Seen it too myself, prob just an animation issue.
/u/Ungorisz on Lost my saboteur squad (Xbox one)
Can you drop me your username and ticket id? i'll try to ask QA too to check it, tho currently everyone is swamped because the issues related to the major update, plus April Fools.
/u/Ungorisz on Red Flare Graphics Issue
Known issue, you can upload your clinent log on CBR (linked in another comment) to help the devs solve it faster.
The update bugged out the repair of a number of tanks, so it's kinda known, tho we don't have a full list of affected tanks yet.
/u/Ungorisz on New Visual Bug After the Update
0.7.3.63 (released today) should have fixed it, but it seems like the fix didn't work. Pleast report it on CBR (https://community.gaijin.net/issues/p/enlisted) with your client log. The more logs the devs have the easier it is to narrow down what's the issue.
/u/Ungorisz on Is this update finally just too much for a 970? haha
A hotfix (0.7.6.63) was just released that includes a potential fix for the red glare. If you still encounter it after the update, we'll need logs / dxdiag and the usual.
/u/Ungorisz on Can't move new sabotuer squad to normal slots
I see why they did it but tell them they have already solved for this, and to revert it please and thank you!
This is why i said that it's possible that later this limitation will be lifted, just they have to make sure that nothing breaks. And testing every scenario also takes a lots time and ... well, there are always time constraints ...
/u/Ungorisz on Can't move new sabotuer squad to normal slots
Is it to discourage use? What am I missing
Saboteurs have a similar limit as tanks and aircraft, only 2 can be active in a team at a time. This is why they don't count as infantry squads, because if they would you, you could end up in situations where you couldn't spawn (if both the vehicle slots and the saboteur slots are tanken in your team while you have 2 infantry squads on cooldown).
However, the limitation is probably coded this way because refactoring and rewriting the whole lineup requirement code (3 infantry + 1 tank, while also having 4+ special maximum amount of X class limitations) would require a lots of work and the risk of messing it up is high. Like with every new special squad it gets more and more complicated and it can break in more and more ways (in ways that ppl would't even think of) ... limiting sabots to the special slots is while annoying, it was a kinda easy fix. Is it possible that later they'll be able in the normal slots? Soon, no, later, maybe, probably even more when another news classes will be added and the reqs and limits will have to be adjusted again.
/u/Ungorisz on Can't move new sabotuer squad to normal slots
Is it purely for the sabs though?
The slot? No, why would it be only for them? You can use any event or premium squad in the special slots, we said it in the patchnotes too:
Added an additional free special squad slot for event and premium squads.
Now you can use event squads in the special slot that was only for premium squads previously.
The limitation? Yes. Only the sabots have a limitation that they can only be placed in one of those two slots and not in normal slots.
So if I want i can still fill up every slot with event squads?
Yes, as before, nothing changed.
/u/Ungorisz on Can't move new sabotuer squad to normal slots
Why? I mean if you want to use them, you just put them in that slot and not in a normal one, if you don't want to use them, you still have 2 event slots.
/u/Ungorisz on Can't move new sabotuer squad to normal slots
They have diff spawn rules (they need 1 less cycle to spawn) and don't count as infantry afaik. So you still need 3 normal infantry squads and 1 tank along them (for a valid lineup). They are limited to the slot to avoid potential issues. Tho it's kinda annoying that this way they are always at the bottom of the list.
/u/Ungorisz on In some destruction maps, the objective is stuck in a prop.
Known issues with the reworked map section.
/u/Ungorisz on Is this update finally just too much for a 970? haha
Devs might have found the reason for it, so it might be fixed soon ... not sure if tomorrow or early next week.
/u/Ungorisz on Current StuG III F at BR2 experience:
80mm frontal armor (plus track armor) is a big issue for BR II, was it destroyable, yes, you could shoot the 50mm gun mantlet and disable / destroy it or just track it ... BUT the bigger issue why we asked to revert it is because it would have been downtiered from time to time to BR I, to new players ... now those might not know how to deal with it and that could have caused serious issues.
Plus there are other similar TDs in BR III, which weren't adjusted. Like open top ones with similar guns and without any armor protection ... so moving it alone would have raised more questions.
/u/Ungorisz on Current StuG III F at BR2 experience:
It was temporarily moved to BR II on the test server, but that change was reverted.
/u/Ungorisz on Current StuG III F at BR2 experience:
A premium close topped with good pen and dmg while still having a 75mm.
StuG F is the TT variant. Aren't you are talking about the G, which is still BR III?
/u/Ungorisz on ⭐ Update "Hidden Threat"
Camos should be back now. Purchasing camos will be reenabled soon in a hotfix.
/u/Ungorisz on They've removed a bunch of vehicle camos again.
Camos should be back now for everyone. Purchasing camos will be reenabled soon in a hotfix.
/u/Ungorisz on All my bought Camo for my cars are gone after new Update :O
Camos should be back now for everyone. Purchasing camos will be reenabled soon in a hotfix.
Camos should be back now for everyone. Purchasing camos will be reenabled soon in a hotfix.
Camo system is bugged, most players lost all their camos, devs disabled the purchase of new camos till they fix the bug and restore the camos for players.
/u/Ungorisz on Help me please...
You can temporarily switch to Dx11 while the devs are stabilizing Dx12, seems like there are still crashes.
You can also uplaod your crash logs to CBR (https://community.gaijin.net/issues/p/enlisted), tho most likely it was alraedy sent to the devs the the built-in crash reporter.
/u/Ungorisz on How to remove Bots from Mod Editor?
Huh, odd, i think 0 was an option previously ... or maybe i'm misremembering.
Anyway, you can remove one of the respawn points, either Team 1's or Team 2's, so that way that team won't be able to spawn. Magnifier icon on the top left (Find entity - Tab), search for "resp" (as respawn) and detele respTeam1 or respTeam2.
/u/Ungorisz on Is this update finally just too much for a 970? haha
Probably i would try a "check files" in the launcher and a GPU driver update, tho not sure, 970 is indeed a bit old.
/u/Ungorisz on How to remove Bots from Mod Editor?
Upper right corner, wrench icon (Sandbox config - Ctrl+G), "Bot count", set it to 0, save and restart.
/u/Ungorisz on Game is stuttering since the update
Oof ... devs should get the crashlogs from consoles automatically, so i guess those will be a prio in the morning along with the camo fix.
/u/Ungorisz on Game is stuttering since the update
Should go away after one or two battles, usually it's related to shader caching as far as i know, it happens after every bigger update.
/u/Ungorisz on Are the sabateurs not tech tree?
I tend to use "atm" or "currently", because noone knows what might happen later, simply i (or more like we, "CMs") can't promise anything, i can only say what's the current status of things (or what i can share publicly), like currently there are no plans for tt paratroopers or tt saboteurs ... will it change later, most likely no, can it change later based on players constantly asking for it, there's always a slight possibility ... like if you would've asked me previously about the "free squad slot(s)", i would have said the same "no, not planned" for years, but recently things changed because the saboteurs and now we have not one, but two FREE combined special slots.
/u/Ungorisz on Game crash after login screen
There was a hotfix recently (0.7.3.58) that aimed at stabilizing dx12, so it should be better now.
/u/Ungorisz on why am I at a BR 2 game with a line up of BR 5?
We don't ban players for encountering a bug or exploit instantly, only if they abuse it multipe times intentionally.
Anyway, if it happens again, please upload your client log (.clog) for that session on CBR (https://community.gaijin.net/issues/p/enlisted), so the devs can check what broke with the matchmaker. I mean usually player logs tell more than the server logs, since it shows what the player done prior to getting to that battle.
/u/Ungorisz on They've removed a bunch of vehicle camos again.
It is a known bug, devs are working ot it, seems like they couldn't finish the fix today, so most likely tomorrow if everything goes as planned.
Pinned comment under the update:
PLEASE DO NOT PURCHASE ANY VEHCILE CAMOUFLAGES UNTIL THE FIX IS LIVE FOR THEM!!
There is a serious bug with the camouflage system at the moment and the devs are working on restoing the missing camos for everyone (nothing is lost, just inaccessible). To avoid more issues, it's possible that purchasing camos will be temporarily disabled until the fix is deployed.
https://www.reddit.com/r/enlistedgame/comments/1s399iu/update_hidden_threat/ocdt0n3/
/u/Ungorisz on Not ranking up on xbox
Seems like there are issues on Xbox, but it appears to be on their side, devs are monitoring the situation, but i have zero other info.
/u/Ungorisz on All my bought Camo for my cars are gone after new Update :O
Anyone got the same problem?
Everyone. It is a known bug, devs are working ot it, seems like they couldn't finish the fix today, so most likely tomorrow if everything goes as planned.
Pinned comment under the update:
PLEASE DO NOT PURCHASE ANY VEHCILE CAMOUFLAGES UNTIL THE FIX IS LIVE FOR THEM!!
There is a serious bug with the camouflage system at the moment and the devs are working on restoing the missing camos for everyone (nothing is lost, just inaccessible). To avoid more issues, it's possible that purchasing camos will be temporarily disabled until the fix is deployed.
https://www.reddit.com/r/enlistedgame/comments/1s399iu/update_hidden_threat/ocdt0n3/
/u/Ungorisz on Game crash after login screen
There was an update ~4 hours ago (0.7.3.58), but it was sleeping when it went live ... QA said that it fixed a bunch of crashes, so try again when you can, maybe it fixed yours too.
/u/Ungorisz on Are the sabateurs not tech tree?
Nope, that's why we annoucned it originally as a "limited" class, because atm only event version is planned.
/u/Ungorisz on Game crash after login screen
Hmm, no idea, try the check files in the launcher, maybe that'll solve it. Maybe updating your GPU driver could also solve it, but these are just guesses.
If nothing helps, you can upload your client log and dxdiag to CBR (https://community.gaijin.net/issues/p/enlisted), along with the crash logs if there are any.
/u/Ungorisz on 🧨 Armory: Saboteurs
60K is a little steep.
From one side it's the same as a reinforcemenets received event, but without time restrictions.
From the other side, it's a reinforcements received event, without smaller rewards.
I mean it's a 30 days event, which means if it would be a normal reinf received it would have 15 2-days tasks, each for 20k, so 300k score total. Events are set up in a way to let players skip 15-20% of them to avoid burning out ... 80% of 300k is 240k, which is exactly the same as the amount needed for the 4 squads.
/u/Ungorisz on ⭐ Update "Hidden Threat"
It should be there, but there are issues with camos in general atm.
/u/Ungorisz on Game crash after login screen
Try Dx11, there are some stability issues with Dx12 atm, the devs are working on a hotfix.
/u/Ungorisz on ⭐ Update "Hidden Threat"
It should be up now, it started at 13:00 UTC (so ~30 sec after you wrote).